Games:
Wild Rift |League of Legends |Team Fight Tactics |Legends of Runeterra |2XKO
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The Madman Of Zaun

Dr. Mundo Build for Wild Rift

Roles:

Fighter
Tank

Positions:

Baron Jungle

Dr. Mundo Skill Order

Goes Where He Pleases (Passive)
Skill 1
Skill 3
Skill 2

Infected Bonesaw (Spell 1)

1
4
6
7

Heart Zapper (Spell 2)

2
12
14
15

Blunt Force Trauma (Spell 3)

3
8
10
11

Maximum Dosage (Ultimate)

5
9
13

Dr. Mundo Abilities

Passive

Goes Where He Pleases

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.

Spell 1

Infected Bonesaw

Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

Spell 2

Heart Zapper

Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

Spell 3

Blunt Force Trauma

Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

Ultimate

Maximum Dosage

Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration.

Dr. Mundo Skins

Corporate Mundo

Frozen Prince Mundo

Rageborn Mundo